Post by Ray "Geo" Kessler on Nov 11, 2011 14:48:54 GMT -5
INTELLIGENCE
The ability to think and process information
1 = Slow / Impaired
2 = Normal
3 = Learned
4 = Gifted
5 = Genius
6 = Super-Genius
7 = Omniscient
STRENGTH
The maximum ability to lift (press) weight over one's head (under optimal conditions)
1 = Weak: cannot lift own body weight.
2 = Normal: able to lift over own body weight, up to twice own body weight.
3 = Peak human: able to lift over twice own body weight, up to 800 lbs.
4 = Superhuman: Able to lift over 800 lbs., up to 25 tons. This range includes "enhanced human" (800 lbs to 2 tons), Class 10 (2 tons to 10 tons) and Class 25 (10 tons to 25 tons).
5 = Superhuman: Able to lift over 25 tons, up to 75 tons. This range includes Class 50 (up to 50 tons) and Class 75 (up to 75 tons).
6 = Superhuman: Able to lift over 75 tons, up to 100 tons.
7 = Incalculable: Able to lift in excess of 100 tons.
SPEED
The ability to move over land by running or flight
1 = Below normal
2 = Normal
3 = Subsonic Superhuman: peak velocity below Mach-1 (approximately 760 miles per hour)
4 = Speed of sound: peak velocity between Mach-1 to Mach-2
5 = Supersonic: peak velocity between Mach-2 to Orbital Velocity approximately 17,000 mph)
6 = Speed of light: peak velocity up to 186,000 miles per second
7 = Warp speed: transcending light speed or a teleporter(instantaneous travel)
DURABILITY
The ability to resist or recover from bodily injury
1 = Weak
2 = Normal
3 = Enhanced
4 = Regenerative
5 = Bulletproof
6 = Superhuman
7 = Virtually indestructible
ENERGY PROJECTION
The ability to discharge energy
1 = None
2 = Ability to discharge energy on contact
3 = Short range, short duration, single energy type
4 = Medium range, medium duration, single energy type
5 = Long range, long duration, single energy type
6 = Able to discharge multiple forms of energy
7 = Virtually unlimited command of all forms of energy
FIGHTING ABILITY
Proficiency (skill) in combat
1 = Poor
2 = Normal
3 = Some training
4 = Experienced fighter
5 = Master of a single form of combat
6 = Master of several forms of combat
7 = Master of virtually all conventional forms of combat
The ability to think and process information
1 = Slow / Impaired
2 = Normal
3 = Learned
4 = Gifted
5 = Genius
6 = Super-Genius
7 = Omniscient
STRENGTH
The maximum ability to lift (press) weight over one's head (under optimal conditions)
1 = Weak: cannot lift own body weight.
2 = Normal: able to lift over own body weight, up to twice own body weight.
3 = Peak human: able to lift over twice own body weight, up to 800 lbs.
4 = Superhuman: Able to lift over 800 lbs., up to 25 tons. This range includes "enhanced human" (800 lbs to 2 tons), Class 10 (2 tons to 10 tons) and Class 25 (10 tons to 25 tons).
5 = Superhuman: Able to lift over 25 tons, up to 75 tons. This range includes Class 50 (up to 50 tons) and Class 75 (up to 75 tons).
6 = Superhuman: Able to lift over 75 tons, up to 100 tons.
7 = Incalculable: Able to lift in excess of 100 tons.
SPEED
The ability to move over land by running or flight
1 = Below normal
2 = Normal
3 = Subsonic Superhuman: peak velocity below Mach-1 (approximately 760 miles per hour)
4 = Speed of sound: peak velocity between Mach-1 to Mach-2
5 = Supersonic: peak velocity between Mach-2 to Orbital Velocity approximately 17,000 mph)
6 = Speed of light: peak velocity up to 186,000 miles per second
7 = Warp speed: transcending light speed or a teleporter(instantaneous travel)
DURABILITY
The ability to resist or recover from bodily injury
1 = Weak
2 = Normal
3 = Enhanced
4 = Regenerative
5 = Bulletproof
6 = Superhuman
7 = Virtually indestructible
ENERGY PROJECTION
The ability to discharge energy
1 = None
2 = Ability to discharge energy on contact
3 = Short range, short duration, single energy type
4 = Medium range, medium duration, single energy type
5 = Long range, long duration, single energy type
6 = Able to discharge multiple forms of energy
7 = Virtually unlimited command of all forms of energy
FIGHTING ABILITY
Proficiency (skill) in combat
1 = Poor
2 = Normal
3 = Some training
4 = Experienced fighter
5 = Master of a single form of combat
6 = Master of several forms of combat
7 = Master of virtually all conventional forms of combat